Year 6 Knowledge Organisers
Electrical systems: Steady hand game
Understand what is meant by fit for purpose design and form follows function. Design and develop a steady hand game using a series circuit, including housing and backboard.
Mechanical systems: Automata toys
Developing a functional automata window display, this unit offers clearer video instruction, opportunities to interpret exploded diagrams and additional time to explore different cam shapes and make design choices that impact the final product.
Structures: Playgrounds
Research existing playground equipment and their different forms, before designing and developing a range of apparatus to meet a list of specified design criteria.
Textiles: Waistcoats
Using a combination of textiles skills such as attaching fastenings, appliqué and decorative stitches, children design, assemble and decorate a waistcoat for a chosen purpose.